[CALL OF CTHULHU ROLEPLAYING] ""The Great Old Ones were, the Great Old Ones are, the Great Old Ones shall be.""
That famous saying is the essence of the Cthulhu Mythos. The Great Old Ones are a cosmic evil that has existed since before time and shall exist long after humanity has gone the way of the dinosaurs. With this agelessness at the core of H.P. Lovecraft s works, this book attempts to illustrate the eternal struggle between man and the forces of the mythos. No roaring-twenties mobsters or modern-day secret agents will be found here, but you might spy a caveman or a spaced out flower child or two.
This book contains nine scenarios that run a chronological gambit from prehistoric times to a distant future. Each adventure comes with six pre-generated characters for the players to use, allowing for quick play with a minimum of fuss.
Language
English
Pages
232
Format
Paperback
Publisher
Chaosium
Release
March 01, 2010
ISBN
1568823266
ISBN 13
9781568823263
Strange Aeons II: Nine Adventures In Unusual Times & Places
[CALL OF CTHULHU ROLEPLAYING] ""The Great Old Ones were, the Great Old Ones are, the Great Old Ones shall be.""
That famous saying is the essence of the Cthulhu Mythos. The Great Old Ones are a cosmic evil that has existed since before time and shall exist long after humanity has gone the way of the dinosaurs. With this agelessness at the core of H.P. Lovecraft s works, this book attempts to illustrate the eternal struggle between man and the forces of the mythos. No roaring-twenties mobsters or modern-day secret agents will be found here, but you might spy a caveman or a spaced out flower child or two.
This book contains nine scenarios that run a chronological gambit from prehistoric times to a distant future. Each adventure comes with six pre-generated characters for the players to use, allowing for quick play with a minimum of fuss.