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As much as it hopes to show the "realities" of game development, Jason Schreier's book only succeeds at casually shrugging off crunch, "death marches" and glaringly evident worker exploitation. The stories sell, but his writing is grossly irresponsible. This quote by Glen Weldon on NPR sums up my thoughts:"There's another book lurking beneath the surface of the one Schreier's written, which ditches such blandishments and tackles the culture of gaming — and gaming development — with a saltiness t...
When a book makes you miss your station twice, you know it's a good one. I originally picked this up with the premise of 'I'm reading this for work', but I ended up really enjoying it and even played Stardew Valley and looked further into 'The Witcher 3'! I am not a massive gamer, but I do have my niche of games I get caught into ('The Sims', 'Need for Speed' to name a few) so I was at least hoping that if I read it for work I might find something that I would like to explore further and that wo...
Interesting look into the development process of video games. The author did a great job at picking which games to talk about. He chose a variety of big AAA games and smaller indie games, focusing on whichever games had the craziest stories. He researched them well but I already knew most of the information from gaming podcasts and news feeds. I would recommend this book to people who enjoy playing video games but haven't looked into the industry as a whole.
I love behind-the-scenes looks at industries that we don’t often think about. Whether you’re buying a game in the store or downloading it from Steam, chances are you aren’t that knowledgeable about what the game development industry is actually like. Oh, you might have read some horror stories on Reddit, heard some of the gossip going back and forth on gaming blogs. Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made is about more than that, though. Jason
Alternative title: How the sausage is madeFun collection of essays/articles on how computer games are made, one game per chapter/article. Most of these games are fairly new, so if like me you're born in the 80s chances are you won't have played them (some games: Diablo III, Witcher 3, Uncharted 4, Stardew Valley, Pillars of Eternity). Some stories are success stories (Witcher 3), some are failures (Star Wars 1313, cancelled when Disney bought Lucasarts).What struck me was how little planning or
I picked this book up for one reason: to learn why Diablo 3 was such a letdown. I vaguely remembered a well-known developer posting "F*** that loser" on Facebook in reference to a past contributor criticizing the new game and that being a big deal. I really hoped to get the full story behind what went on there. Speculation on Blizzard's next Diablo venture would have been cool, too. Really, I would have read a book entirely about the Diablo franchise.By the time I got to the Diablo 3 section, I
Dear Goodreads Father, forgive me, for I have sinned: I love video games as much as I love books. It's true, I put them on an equal level. I know it is blasphemy, but I cannot help this corruption of my heart. Truth is, I love anything with a story, no matter the medium. Film, TV, books, video games, the secret hearts of strangers... But, yes, video games, the newest and most immature of these media and therefore the one with the most room for growth. I have been there from nearly the beginning
Reading this book was a surprisingly personal experience for me. It covers the development of a wide selection of AAA and indie games--and, since I've developed two indie games, getting a glimpse of the pros initially felt like a window into very different world. But it's a fascinating reminder that, no matter what level you're working at, games are basically just hundreds of hours of monotony and fumbling in the dark. They're huge, complex, and it's almost like they "want" to be broken. Human e...
"Oh, Jason," he said. "It's a miracle that any game is made."Finally, a book that captures the complexity of game development that anyone can pick up and enjoy. Jason Schreier of Kotaku spent two years traveling around the world to score in depth interviews with the industry's most renowned gaming studios. Drawing from sources speaking both on and off the record, Blood, Sweat, and Pixels provides a rare glimpse into the pain and passion that go into bringing a modern video game to market. In ten...
This book provides insight into how difficult it is to make video games and how stressful that work can be. The games covered here are famous ones from the early to mid 2010s, both successful and unsuccessful ones. The stories told here are from the point of view of directors and producers of games, so there is a strong focus on the management of games rather than the actual production of games. The book could have been a bit better if it had also included more viewpoints from those in non-manag...