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~ I literally squealed with joy when I found out what Videogames for Humans is about. An entire book on Twine! And Twine games! And the people who make them! Why, welcome to Wonderland! :)))Thing is, I have a friend who's been thrusting Twine onto me for the past couple of years; yet I, partly disappointed by the low tide of people's interest in pure text reading, partly excited about the new opportunities offered by visual novels, have been neglecting it, probably thinking thoughts like, "What
1) [Introduction]"Late 2012 and early 2013 was an extraordinarily exciting period for me: I started, for the first time, to feel like I was a part of something. The 'queer games scene' covered by videogame outlets might not have been as cohesive as some accounts supposed, but for a little under a year, it definitely felt real. We were telling new stories in new ways, stories that were not just unheard of as subjects for videogames—which they certainly were—but rare in any medium. We were writing...
This is a collection of playthroughs of notable Twine games with excellent commentary. Twine games are essentially interactive fiction, only with things like variable tracking (so it can remember what choices you've made). That's how it's possible to put complete playthroughs of them in a book.The range of games was excellent. There were some I had played, like Depression Quest and Even Cowgirls Bleed , and a bunch I had never heard of. Some of the games I probably never would have played...
Videogames for Humans incorporates a lot of my favorite things: In-depth analysis of how games function, indie weirdness, and minority representation on media. The linear mix of game and review allows the reader to experience the game from both their own eyes and the eyes of the reviewer, and some of these playthroughs are as lovely to read as the games themselves.
Sete meses depois de começar, eu finalmente termino esse bendito livro! A demora se deveu não a uma falta de interesse, mas ao fato de que, bem, são MUITOS jogos, alguns dos quais requerem um tempo maior de digestão antes de se passar para os seguintes. Além disso, eu sempre tive dificuldades em manter o interesse numa obra completa de antologia, sem a linha lógica e temporal de um romance para me guiar até o final.Dito isso, eu gostei de ter lido "Videogames for Humans"; mais pelo que ousa faze...
this is an incredible and wide-reaching anthology that deserves real cult status, and there are pieces in here that really pierced me (shoutout to Naomi Clark's piece on Horse Master, because fuck). this should absolutely be required reading for anyone interested in narrative, gaming, art, trauma, gender, sex (the fun kind), transness. the omission of Porpentine's work, considered in tandem with Porpentine's allegations of abuse against some of the people involved in this volume, should make oth...
This book lets you experience Twine games - each contributor plays a game, writing out the text of their playthrough and their immediate reactions to the stories that unfold before them.A lot of these games come from trans or queer authors, and the contributing writers are often from the same community. I find it valuable not only to read/play games from diverse creators, but also to read analysis from diverse authors. I played Aevee Bee's "Removed" months ago, because I'm a hopeless fan of anyt...
A really great way to acquaint yourself with what's being done in Twine games - a series of combination playthrough/essays that allow you to see the text from the games themselves, as well as someone's thoughts and experiences while playing. What the book showcases most of all is the personal side to these creations, and the relationship that emerges between the writer and player each time - things that you see far less often with big commercial gaming. Highly recommended if you're interested in...
It's all about Twine games... so I'm a wee bit biased.
The rise of Twine games is one of the more interesting parts of the increased access folks have to the tools of game creation. For those who don’t know, Twine games are text-based games, usually rather short, usually covering personal and abstract topics and developed by only one or two authors. In this collection, merritt kopas (a writer, game dev and podcaster) brings together game creators, critics and writers to play through one Twine game each (curated by kopas) and comment on their playthr...
Videogames for Humans is a diverse collection of text-based games made in the Twine engine, and the commentary and insights of people who play them. Each one provides different insights into the creator of the game, the person playing it, and in a way ourselves. I'm uncertain what more to say: it is unique, it is good, and if you like collections of essays or enjoy internal dialogue or video games, you ought to check it out.
This book was my doorway into the world of twines and videogames i never thought could exist. I'm totally grateful for it!