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BONKERS
Enjoyable Prophet Saga extrapolated through interpretive pyschohistory in a convincing bandes dessine style.
Things come to a head and it's not even the finale. Continues to be great. Nice solo issues as well. Continues to surprise and delight.
So weird and amazing.
So with this collection I feel like the series really jumped the shark. It's just to all over the place. It's the kind of series where you have to go back and read it again to know what's going on. There is just so much stuff being said and done and I felt like I had no context for what they were saying. You would think I skipped over the first three volumes of this series.
The best of the four volumes in this series so far (it will conclude with the forthcoming Earth War miniseries). This volume ties together a lot of the plot-lines from the previous volumes and continues to be weird, challenging and occasionally moving. 'Prophet' shows what can be accomplished when a group of talented underground comic artists are given free reign to breathe new life into a title, and it's clear they are having fun bringing this bizarre, far future world to life. The Strikefile i...
Another volume of Prophet that's one-part puzzling and two-parts amazing. We got wars in space, the return of classic Image heroes, the uniting of some of our heroes from this story, and some background that explains just a little bit what's going on.It's overall a nice continuation of this story, though it's likely to take multiple reads to really gel into something sensical.
Volume 4 kicked up the level of chaotic story telling, but also bring some thing into focus. I wandered some while reading making it easy to put down between issue for days at a time. I still love the world that has been built and look forward to the conlusive volume 5. Even a little James Stokoe art brings a smile to my face!
This is still a weird as hell comic, but I am a huge fan of James Stokoe. I think this volume explained some of the creatures from past volumes. I do appreciate this is a world developed millenia later from the original comics superheros from the 90's and how they have mutated. I'd say if you are in it for the art, enjoy. Story-wise I'm still scratching my head.
Still love the art. Still confusing but feels like the story is somewhat coming together.
At once indecipherable and yet also where the narrative is the most clear, Graham really lets his Alexandro Jodorowsky style world building really show through. The disregard for convention is, indeed, a breath of fresh air, but it is actually building towards a narrative and that is clearest in this book. However, it is impossible to tell if this is the end of a series or really the beginning of it. Graham is definitely operating on the ice-berg theory: most of the detailed religions and histor...
This was a thick one! Some parts of it were better than other parts. About 1/3rd is sort of an almanac, with page after page of single paragraph explanations of characters or genetic races or space ships... super interesting stuff. I almost enjoyed that more than the actual story bits. As always, the art is spectacular.
Slightly more focused and easier to follow than the last few volumes but still tough to figure out what's going on. Visually stunning as usual but I'm looking forward to wrapping up the series.
Volume Four of Prophet was just as imaginative and big and confusing as the other volumes. What I love most about this series is how huge and thought out it is, but they don't really explain any of it to you, they just throw you in the middle of this epic space Opera and leave you to figure out what's going on on your own. The different alien races and tools and even concepts are so wild and complex, and they are just perpetually throwing more at you as if they won't ever run out of new ideas. T...
Post-superhero abstract visions from the mind of a madman. The art is beautiful, both Graham’s work and all the guest artists. I’ve never seen a book use multiple artists so coherently. Everyone has a distinctive style, but the character design stays consistent in a way you rarely see.
Brandon Graham’s collaborators—Simon Roy, Giannis Milonogiannis, and Farel Dalrymple—take on bigger creative roles in this volume, often trading off artistic duties from page to page and even panel to panel (with a few other incredible creators stepping in here and there). But now that the book’s strangeness has become more familiar, it’s all beginning to feel much more like an intellectual exercise rather than a shared hallucination.
This volume has flasbacks and a history lesson that try to add more depth to the story, but it's so convoluted that it's hard to keep track of what the goal is. The artwork is done by multiple artists, so it's all over the place, matching the apparent chaos in the story. Ultimately, I'm afraid I won't be left with anything after reading this comic. The story is left in a cliffhanger that makes it mandatory to read Empire War too. I don't have great expectations any more.The Earth Empire was a gr...
watching the intersection of all the plot lines is both satisfying and maddening in everything you've already forgotten since this series started.
I liked the issues dedicated to the crews' backstories, and that some of the plot lines have come together. A lot of content: 7 issues and a couple "strike files," something like illustrated worldbuilding notes. The art style for Diehard's issue was really cool.
I enjoy Prophet when it's this weird, barely explained excursion where we follow a clone or two through an alien landscape where they reach their largely unsatisfying goal, and then we start anew with a new clone. I really don't care about the Youngblood/Youngstar continuity, or any of the Liefeld-verse characters. In this volume the story "comes together" and then we are shown the Missing History between issue 19 (which came out as volume 2 #8 back in 1995) and issue 20, which came out in 2012....