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For all its issues (and my, does it have some!), MAGE and its associated book series provided a watershed in my life... and, from what I'm told, in the lives of many other people, too.
Easily my favorite of all the RPGs my friends and I played in high school. It's probably one of the more difficult ones from a storyteller's perspective, for exactly the same reason I loved it: the plasticity of the rules and realities presented made our gameplay limited only by our imaginations and our understandings of science, etc.
You i liked vampire i was very interested in werewolf,wraith,geist,etcbut mage if you want to know what is the best in oWOD look no further.Fight the Technocracy,beware the paradox.
A Storytelling game of magick-with-a-k.I was a Vampire: the Masquerade kid in the 90s, and Mage: the Ascension almost entirely passed me by. I vaguely knew about it through hearing people at my high school's Gaming Club talk about it, but none of them ever ran a game and so I had no direct experience with it. About the closest I got was that after I saw The Matrix, I had the amazing insight that this was the story of a Virtual Adept's Awakening! As soon as I got home, I fired up the modem and we...
Love the flavor-- Mage is a bit dense though.
Even if you don't consider yourself to be a gamer, I highly recommend checking this one out. It has a lot to say about magic, philosophy, spirituality, religion, society, storytelling, and life in general. All of the dice rolling and number crunching that it describes is a way to add a blend of chance and skill to a good night of interactive storytelling. Enjoy!
Ever since I heard of the World of Darkness, this was always the game I was most interested in. Originally, it was because wizards struck me as much cooler than vampires or werewolves, and later on it was because the whole consensual reality premise sounded fascinating. I'm glad to say it delivers on both fronts. The world of Mage is huge, encompassing Earth, a number of close-by parallel dimensions such as the internet and the spirit world, and functionally infinite possibility out in the unive...
I haven't tried to play it yet, and it could be unplayable. The setting is boggling and it's a great read.
Basic Premise: How to play Mages in the White Wolf World of Darkness.I started with Vampire, discovered Mage, continued on to Werewolf, but my heart really stayed with Mage the whole time. I love the concept and the system. It is the most cerebral of all of the White Wolf games, and requires really creative people around the gaming table for it to work. There is boundless potential within this game to do literally anything a player can think of. It is both exciting and terrifying, both paralyzin...
The best roleplaying game ever produced. Ever.
This is my Holy Grail of RPGs. I've been playing, running, and writing stuff for RPGs since I was 12yo, and Mage continues to intrigue, inspire, and elude me. It is a book that I continually go back to and re-read; every few years I try to create a stable group to play a chronicle (succeeded only once, on twitter of all places). The imagery evoked by the setting, the rules of the magic system, and the style in which it is written were what inspired me to explore the real World looking for real M...
I have second edition published 1998. WW4300.